Easy enough to use controller style and menus systems? Hellpoint has those too and they are supported by the dark visual atmosphere that is presented. Interesting weapon styles to face off against those that stand before you? They make enough of a difference to your approach so ‘check’ (it’s hard to beat Bloodborne or The Surge on those). Now there’s a lot that Hellpoint does right. That part was a little less fun especially when you keep dying to a boss as you try to figure out its movesets before finally claiming victory. It doesn’t decay like in The Surge, but what it does do is like in Hollow Knight where it can spawn a ghost that hunts you down until you take it out. If you die, you leave behind your Axion in order to give you a chance to pick it up. Hellpoint takes a good deal of the core aspects from collecting (in this case) Axion in order to level up your stats and become more powerful. While the Soulsborne style barely needs an introduction anymore, the particulars of that style are always appreciated. On one hand you have this intricate space station that’s been corrupted by the forces of hell like in DOOM, while on the other hand, it’s too quiet and it often feels empty and lacking that unknown stress of what could be lying in wait behind a corner. Coming to us from Quebec developper Cradle Games, which I’m always happy to see games come out of my home province, Hellpoint is a hard to pin down experience. If there’s one thing that’s all the rage of late it’s the Soulsborne style. Hellpoint by developer Cradle Games and publisher tinyBuild- PC (Steam) review written by Pierre-Yves with a copy provided by the publisher.
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